Playing for Free, pt. 2

Hi there. In the previous post, part 1, we’ve talked about how playing for free doesn’t exist, how players are paying with other things than money, and how the server staff doesn’t always gets paid in money either. We’ve then concluded that pay 2 win is just fine. If you’ve missed it, I suggest you go read it nao.

In part 2, we’re going to look into different ways in which servers can be monetized, role of non-donating players on P2W servers, and finish with relationship between fun and in-game wealth. Go go!

Monetizing Servers

First option is to do nothing: no cash shop, only voluntary donations with no tangible rewards in return. Maybe we’ll give you a “donator” tag on Discord or something, but you probably don’t want that either since you’ve donated because you’re a good person, and this is basically our business model. We enjoy not making money in exchange for our work.

Second option is a shop that only offers vanity items like pets, mounts, and toys. This gives players a concrete reason to donate while not affecting the gameplay at all, or at least not in a relevant way. You could, however, already start making the case that this is a form of P2W since hey, some players are into collecting mounts and pets, and offering an option to donate for all of it ruins their game. I’ve honestly never seen anyone claim that, but it could be done in theory, lol.

Third way is to combine the above vanity shop with some additional services that don’t affect the endgame, but allow players to skip or reduce the grind required to get there. An early example of that is Dalaran WoW with an option to donate for a level 70 on their 1x server. Sunwell allows its players to donate for a 4x XP boost. Kronos will let you buy characters that were played by other people, and Feenix, back in the day, would sell instant level 60 with a set of D1 gear as well.

This has been criticized as P2W in past, and while it doesn’t affect the endgame gameplay, which is the usual response to these critiques, it all depends on what the definition of “winning” is.

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For many, winning in the game means raiding and playing arena, and rewards obtained from doing so are what the game is about. Everything else is secondary and ultimately just the grind that one must get over in the least painful way possible. However, most players don’t raid (apart from an occasional pug) and while they might play some BGs, they definitely won’t do arena (because it’s hard, and it sucks to get owned, and it breaks the illusion that you’re a good player). This has always been the case on every WoW server, retail of private.

(For instance, if every player were a raider on a WotLK server with ~3.000 average peaks, that would mean 100 raiding guilds to accommodate all those players, assuming 30 players per guild. In reality, the amount of guilds is far, far lower. This is something WoW players understand intuitively.)

For everyone who doesn’t raid nor play arena, the majority, “winning” means something different. It can be hitting max level, buying all the emblem & honor gear, or leveling professions, so for many of them, selling XP boosts alone might already mean paying to win. On the other hand, players that aren’t engaged in the game at the highest level, raiding and arena, are less likely to care whether their goals are made easier to reach by donations, especially if those donations help keeping the server online and fr… available without some sort of monetary transactions :^).

They are the silent majority on which servers stand, rise, and fall. They may not be doing anything special as individuals, but as a group, they create an environment in which the raiders and arena players can thrive, in which their rewards have value. They also keep the economy moving and provide a pool of potential future raiders and arena players, but their most important function is providing an audience for the big players, serving as the bottom half of the hierarchy pyramid on which others can then stand and enjoy their rewards.

The Non-Donating Players

On P2W servers, there’s another large group of players that keeps everything moving. Those are players who never, or rarely, donate.

Just like players who neither raid nor play arena, non-donating players create the environment in which donating players, donators, can enjoy their rewards. A donator gets a Shadowmourne and proceeds to wreck ungeared noobs, or perhaps they can now increase their arena rating by 100.

Non-donating players give meaning to donated items. If the donated for Shadowmourne were renamed to “DONATOR AXE XD”, everyone would know the weapon was obtained by donating, which doesn’t require any in-game skill, effort, or time investment. Without donating, getting a Shadowmourne requires several months of raiding in a good guild, and compared to that, the donated for Shadowmourne feels like it’s “free”.

Of course, it’s not really free because the donator, in our example, paid a good amount of money for it, and they had to earn that money somehow IRL. But real life has no (relevant) relation to the in-game world, and the only legitimate in-game currency are time, effort, and skill. Everything a player can earn inside the game comes from some combination of these three elements. Since most players are not donators, earning items in that way is the standard and, as a result, most respected. (Non-donators will use the “mommy’s credit card” meme against donators to say that the donated for gear took no effort to obtain whatsoever.)

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On a server where every single player donated for all their items, resulting items would be meaningless. Everyone would know everyone else donated for everything, and there would be nothing left to respect. The only way to earn respect would be proving how the money was made, that it was earned fairly and not through “mommy’s credit card”, but that’s far beyond the scope of what WoW, a video game, is. What are players on such servers supposed to do, upload 10 hour streams of their workdays to earn prestige points?

If only a minority donates, players can never be sure if the item was donated for or not, and so the item itself keeps the prestige, the status. But even if the item has clearly been donated for, as long as it exists in an environment where most rewards are earned by playing the game, it will retain a sort of an “emotional echo”, for the lack of better term, of the original, played for item. As long as 4 Shadowmournes were obtained by playing the game, the 2 Shadowmournes everyone knows were donated for still look kinda cool. If the entire warrior, DK, and paladin population of Molten donated for it, it would be far less special.

Donating for items, apart from increasing your status, also allows you to enjoy the gameplay more than before. Playing with bad gear isn’t fun since you do no damage/healing and are easy to kill, but getting great gear opens new options and feels like playing a new, far more entertaining, game. You can now join a good guild and enter all the raids, or you can be Vurtne and 1v3 your enemies. Everyone enjoys fun gameplay, but the majority of players care most about respect from their peers: their status, their gear.

Playing for Fun

Most players don’t play for fun — at least not primarily. They play to be respected by their peers. They’ll spend weeks and months replaying the same content over and over again in order to improve their characters’ gear, which will then result in them being superior to other players, giving them a sense of accomplishment, a sense of status. Even if respect is not given directly, it’s a fact of the game: geared players are successful. They are near the top of the server’s hierarchy. No one would look at a character in full ICC 25 HC gear and say, “this guy sux” except if they said, “this guy has no life lol”, but again, real life has no (relevant) relation to the in-game world.

(Connection between real life and WoW is something almost no one cares about. A person may have a shitty RL, but that doesn’t change the fact that their in-game character is powerful. The only time where RL-WoW relation seems to matter is when people attempt to use the game as a dating app, hoping that they’ll be among the lucky few who’ve met their significant other in the game. They won’t. If you want a girlfriend, log off WoW.)

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Fun does play a role for every type of player, and it has to be present in at least some amount. Yes, maybe you’ve been farming ICC 25 for months, but you enjoy the social aspect of your guild, competing on the DPS meters, inside jokes, hanging out with your friends. However, if ICC 25 stopped dropping gear, you’d never do it again in your life. Ever. If having ICC 25 gear suddenly became shameful (for some highly theoretical reason), something people would laugh at, you’d deny ever having entered the place.

The only type of player that cares about fun and nothing else is the “true casual”: someone who plays a few hours a week, if that, and doesn’t care so much about playing the game, but instead plays with the game. It’s a fun toy that can be discarded at any time, for any reason.

There’s no right way to play WoW. We all decide what our values and goals are, and no outside authority has the right to tell us otherwise. But hey, it sure is fun to pop the hood and look at why and how we do all those things.

I hope you’ve enjoyed this post, and I’d love to hear what you think about it.

Do you play for fun? Do you ever play without expecting any rewards?

Are you a casual player that’s ok with P2W, or are you a committed player who just wants a proper, 1x, no cash shop blizzlike experience?

See you next Sunday with a shitpost about imaginary “capitalist server” versus a “communist server” *Venezuela intensifies*!

Playing for Free, pt. 1

Every time I see someone talking about how playing on private servers is “free”, I want to HoJ them, pop wings and give them a stern talking to. But since this is a blog, we’ll have a friendly conversation instead~.

Playing on private servers is nowhere close to free. You’re not paying any money to do so, true, but that doesn’t mean what your doing is without a price. You’re paying with your energy, which is limited, and you’re paying with your time, which is finite as well.

Time and energy you spend on private servers could be used elsewhere. You could be playing some other game, you could be hanging out with friends, or you could be working or studying. The money, the experience, and the pleasure that all these other activities can offer — you’re missing out on them because of WoW.

This is not an attempt to paint WoW as an unworthy activity that’s a “waste of time”. It’s up to you, to each one of us, to decide what a waste of time is — not to some outside authority. Sinc we’ve been dedicating parts of our limited lives to WoW, this means that the game is high on our list of priorities, of things that we value. If that weren’t the case, we wouldn’t be devoting all that time to WoW, and we’d be doing something else.

I love WoW to the point at which I’m not even interested in any other games (especially modern ones, ugh). A decade old version of WoW is the newest game I play, and I do it because I value it above all other games. When I’m playing WoW, the game is the most important thing in the world for me because if it weren’t, I wouldn’t be playing it. Whatever you’re doing at a given moment is the most important thing for you simply because you’re doing it.

Our actions determine our values, and they also determine our identities. You play a lot of video games; you’re a gamer. You play a lot of old school WoW; you’re an retro gamer. You write a blog in 2018: you’re insane. You actually read blogs in 2018:  YUO ARE AWSOM and a part of the elite ❤

Playing on private servers isn’t free; it costs energy and time. And the time you’re paying with isn’t just any time. You’re not a 90 year old man, laying in bed in a retirement home, unable to do much apart from talking to whatever visitors he gets and operating a computer (as much as his hands, damaged by a lifetime of button mashing, allow him). You’re probably somewhere in your 20s or 30s, enjoying all the benefits that being relatively young has. If you’re a teenager, you probably think people in their 30s are old, and if you’re in your 30s, you’re aware that your energy levels won’t stay the same forever.

The time that we’re using to pay for the old school WoW experience comes out of our most energetic, most productive, most imaginative years. We all get to decide what’s valuable for us, and no one has the right to tell us otherwise, but it’s good to be aware of how scarce the currency we’re paying in is. Don’t tell me playing WoW on private servers is free. Nothing is free.

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Value, Meaning, and Other Cute Concepts

Owners and the staff of private servers that aren’t pay 2 win are also not doing it for free. The amount of money they earn is small, non-existent, or they’re even covering the costs themselves, but the real prize is the emotional satisfaction of creating a project and presenting it to the world, of managing, maintaining, being a part of something greater than yourself. This is why people volunteer to be GMs, and this is why people will attempt to start servers that are destined to go nowhere.

For those who aren’t religious, the world can be a cold, meaningless place, and it’s exactly this kind of activity that generates meaning and turns our lives from wading through the darkness, staring at an empty, infinite chasm, into an exciting adventure where rewards are real and all the waifus are 3D. A chance to be a part of a private WoW project that you believe in or starting one yourself has a massive pull, and the constant stream of new servers appearing every month confirms it. Most of those servers aren’t P2W.

Some of them are. Notable examples, apart from the entire post-Nostalrius shitshow the vanilla scene has turned into, are Feenix and Molten. Feenix, at its peak, had several paid full-time employees ranging from developers to GMs and routinely sold every existing item in the game including legendaries. Molten has always been a beast that attracted the pay 2 win crowd and players who liked big population numbers and/or didn’t know any better. This resulted in the only type of community that could’ve emerged from it, but it sure paid the bills, and it continues to do so to this day.

There’s nothing ethically wrong with running a pay 2 win server. Starting a private server requires work and knowledge, and this extends far beyond technical skills. (One major issue on which I see both new and existing private projects fail time and time again is marketing.)

Owners and their teams work hard on their servers. All donations are made voluntarily by players, and it’s on them to decide whether to spend money or not — no outside authority can (or should) prevent them from doing so. We all decide for ourselves what the most valuable way to spend our time is, and the same goes for our money.

All pay 2 win projects are based on thousands of hours of development by programmers that have no ties these projects. Their work is taken, modified, and then released with a goal to make money. This is perfectly ethical as well.

Contributors to open projects like TrinityCore, projects that enable everyone to create their own private server with relative ease, do so without expecting any monetary compensation. They do it because, again, it means they get to be a part of something bigger than themselves, and they can do so in a way that’s challenging and helps the improve as programmers. It may seem unfair that their work is then used by P2W projects, and I don’t like the looks of it either, but ethically, it’s completely sound. Besides, those who contribute do it with at least some kind of remote expectation that their code will go live. If no one puts up the servers, P2W or otherwise, then all the open repositories are nothing but piles of dead code.

In reality, some sort of a cash shop is often necessary to keep the server running. Kronos, an established vanilla project, had to re-open their shop after trying to get by without it for a few months. Relying on people donating out of principle, donating just because “it’s the right thing to do”, without getting any in-game rewards in return, proved to not be viable. Kronos’ shop, however, only offers vanity items and an option to buy characters from other players, and while some might argue that this falls under pay 2 win, it’s nowhere close to being able to buy endgame epics and legendaries.

There’s no use in bemoaning the fact that most players will only support their servers in exchange for rewards. The only two times I’ve ever donated was buying full S4 gear on Smolderforge and getting the 4x XP boost on Sunwell. I will never donate just because “it’s the right thing to do” unless the server I’m playing on is on the brink of shutting down due to a lack of founds. But then again, why play on a server that’s been mismanaged so badly that it can no longer afford hosting? Especially since there are numerous ways of monetizing a server, ways we’re going to look into in the part two of this post, coming next Sunday.

Until then, I’d like to know what you think of this post.

Have you ever donated to a server, and was it for something tangible, or was the feeling that you’d supported it enough?

Would you pay a monthly subscription to a private server if that made it superior to everything else?

How many millionaires are playing on private servers, and how many of them are cute, fertile girls?

Let me know in the comments below!

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